Independent game studio

Games built from the engine up.

SinisterSwiss Studios is a one-person studio making games on Ferrum3D, a 3D engine of my own written in Rust. The first game, Tombwarden, is a co-op graveyard defence on its way to Steam.

Now in development

Tombwarden

Tombwarden key art: a stylised zombie and a realistic zombie flank the Hollow Jack, a giant with a glowing carved pumpkin for a head, in a moonlit graveyard.
  • Co-op, 1–4 players
  • First-person
  • Roguelite
  • Windows & Linux

Keep the undead off the crypt. They come in waves through the four gates, and the night gets darker with every one you hold.

Zombies first, then fast, brittle skeletons, ghosts that drift straight for the crypt and vampires that hit hard. Quick ghouls join from the sixth wave, and every fifth brings a boss: the Grave Giant, the Horned Demon and the Hollow Jack. A keeper who goes down bleeds out unless a friend stands over them and pulls them back up.

Coming to Steam

The engine

Ferrum3D

A modern 3D engine written in Rust on wgpu. Building my own means every game gets exactly the renderer, physics and netcode it needs, and when something is slow, the fix is in code I own.

Language
Rust
Graphics
wgpu · Vulkan
Platforms
Linux · Windows
Release
v0.5

The studio

One developer, every layer.

SinisterSwiss Studios is a solo studio: one developer, SinisterSwiss, building the games and the technology underneath them. The renderer, the netcode, the tools and the store art all come from the same desk.

I want to make games that run well on the hardware people already own, play just as well with friends as alone, and that I can fix at every layer when something goes wrong.

Contact

Say hello.

Press, playtesting, partnerships or just a question about the engine: email reaches me fastest.

sinisterswiss@sinisterswiss.ch